Hey fellow Guardians, its Extreme here. I’ve been given the privilege to contribute to blog! Romtu has been really busy lately working on things like the Inhale Digital project (check it out for Gold Coin discounts ), and thus could not continue his Tutorial Tuesdays, so I thought I could help out.
This week’s Tutorial Tuesday is about elemental effects. It’s a really hard concept to understand so I hope this will help new Guardians as well as experienced Guardians to understand a little more. As many of you already know, there are 6 Gems or lines in magic. Each gem has it’s own special magical attributes, both pro and con. In no apparent order, the current elements in the game are:
- Dark Element (Zoisite)
- Fire Element (Ruby)
- Nature Element (Emerald)
- Light or Ice Element (Diamond)
- Lightning Element (Tourmaline),
- Water Element (Sapphire).
The Dark Element has the power to petrify. It is especially strong against the Light element and extremely weak against itself (the Dark Element or Zoisite-related magic). When a player or monster becomes petrified, they are rendered motionless and appear as a stone statue. All attacks are unable to be used while in this state but no damage/harm can be sustained either. Holy water and Dark Elemental effects can prevent it while a fairy wand or fossil remedy items can cure it.
The Fire Element has the power to blaze and burn. It is especially strong against the Nature element but weak against Water. When a player or monster catches fire, mini flames consume their body. Those consumed by this fire lose a life point each second, but the fires subside after a few points are lost. Players have little time to react or fight back in a situation when they are burning. Sand of stars and Fire Elemental items can prevent this and a fire extinguisher can cure it.
The Nature Element inflicts a poison which greatly slows down its victims. The Natural element is especially strong against Water and weak against Fire. When a player or monster is poisoned, they will be tremendously slower in movement and will emit gaseous green bubbles. It also disables a Lancer’s Turbo or special attack. Either a remedy, scroll, remedy book, or fairy wand will cure it.
The Light or Ice Element has the power to partially freeze or slow down its victim. When a player or monster is frozen, they will be tremendously slower in movement similar to the Nature Element’s effect. All attacks are canceled in this state except for magic attacks. Wine can protect against freezing as well as Light Element items; and a fairy wand will cure it.
The Lightning Element has the power to paralyze its victim. When a player or monster is paralyzed, they will be unable to move like the Dark Element effect. Lightning or electricity zaps around the victim. It lasts shorter than the Dark Element’s stoning effect. It can be prevented by Lightning Element items; and a fairy wand will cure it.
The Water Element has the power to place it’s victim to sleep. When a player or monster is asleep, they collapse on their backs and are unable to move. Bubbles rise from the player’s body. It can be prevented by coffee and Water Elemental items and a fairy wand will cure it. Also, being hit by a snowball will wake the player from slumber!
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